Steve

    Welcome to my interactive portfolio.


    about

    Availability: Full or part-time, remote, hybrid or onsite. Contract or PAYE.
    I consider myself to be a 3D Generalist with a diverse wealth of knowledge and experience, that enables me to be a good problem solver who can think outside and beyond the box.

    experience

    XR Developer/Technical Artist

    BoxBear · 2020-Present · Hololens, Magic Leap 2, Oculus

    Working with Unity 2020, Shader Graph, OpenXR, Unity XR, Photon, Mechanim, C#, Visual Studio, UE5 Virtual Production, PlasticSCM.


    3D Visualiser

    M Integrated Solutions · 2019 · 3dsmax 2020, vRay


    Technical Artist/Unity Developer

    Theorem Solutions · 2018

    C#, Visual Studio, UI/UX design for Hololens, Oculus Quest, and a VR application (Unity3d). Avatar design and rigging (3dsmax). Sprite sheet creation for VR/MR menu (photoshop).


    Design Manager

    Telling Architectural · 2017-2018

    Design/build CAD drafting and detailing (Autocad). Liaising with clients, engineers and architects. Attending project meetings and making site visits. Coordinating and interfacing with other trade contractors.


    Partner, Architectural Visualiser

    ARCmotion · 2002-2017

    Running a busy visualisation company. Major Projects include the award winning Tram-Pro tram training simulator software for Manchester and Nottingham trams, and 1080p TVC CG animation and renderings for the Venetian, Macau.

    education

    BSc (Hons) Computer Science

    University of Hertfordshire · In progress...


    A-Level Maths (pure and applied)


    City & Guilds in Autocad 2d&3d


    City & Guilds in Stone Building Technology and Site Procedures